![]() ![]() This can lead to an eventual decrease of over half of a player's available health pool. Not only does it create a rather ugly character model it has some pretty damning in-game results for a frequently killed player.Īs you develop more and more hollowing, a player's health pool will be drastically decreased upon each death. As a player dies in Dark Souls 2 they will demonstrate a visible "hollowing" that forces their character in a rotting corpse-like state. Although present in Dark Souls, its incarnation in Dark Souls 2 is a more brutal and punishing example and should be understood before tackling the game. ![]() This debuff is the infamous "hollow" mechanic. However, it is important to know the implications of death within Dark Souls 2, as each death casts a brutal debuff on a player. No matter how skilled a player is, death is a reality within these games. Learning which stats apply to a player's desired style is crucial for success within Dark Souls 2.Ī common occurrence withing the Dark Souls series is the famous, "you died" screen. There is a varying amount of in-game implications to leveling up different stats together, such as poise or agility, and can affect a player's success through the game. This allows for a rather "tanky" build that can dish out massive damage while taking some big hits. ![]() Poise is the in-game mechanic that allows a player to not "flinch" while being attacked. For example, if a player levels up their endurance and adaptability stats, the character's "poise" will begin to increase. Keep in mind some of the lesser-known effects that leveling two seemingly different stats can have on character's abilities. Each skill has a direct impact on an ability in-game and learning which stats you wish to level up may be a difficult and complex process for an early player. While the faith and intelligence stats impact a player's ability to cast spells and pyromancy. For example, the strength build increases a player's equip load and increases damage on strength buff weapons. Each stat equates to an in-game mechanic. ![]()
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